Personal blog of my budding career as a Character Animator. I'll be updating on what I'm practicing, jobs, etc. Here is My Website
Monday, October 15, 2012
Trendy Fun
Until later, when I have my home desk and comp set up!
Sunday, July 1, 2012
Crunch time!
Thursday, June 14, 2012
First Studio Job!!!!
The Pokemon project chugs along, I still can't do anything till the characters are rigged, and hopefully that'll be soon. We've got some nice concept art and I wrote out a ton for the choreography and even a prequel if we ever get to them. It's a bit tough trying to get a lot of people who are doing this on their free time to stay committed especially when they have day jobs to do and a studio job to find. I see that if something gets posted that contributes to the continuation of the project and it gets everyone pumped then they get a little boost to keep working on their part of the project. So I've been busting out some previs shots for the fight, two so far I've been a bit busy myself which is why I understand where everyone is coming from. I'll get some more done and the riggers will be working on the rigs so the animators can start doing tests. I can't wait to start playing with those rigs.
Now I'm off to my second to last day of work at Sprint, and then more packing when I get home!
Saturday, June 2, 2012
Finally some great news!!
In other news the Pokemon Project is still chugging along, the Marowak is modeled and waiting to be rigged, the Donphan is waiting to be rigged and we're figuring out the env modeling. I need a little project so I may make a fun cycle for kicks.
Friday, April 6, 2012
4 day weekend!!
Thursday, April 5, 2012
Pushing on.
Bad news and good news. Bad news is that I was not hired at Trion, Mechanist, and Skyparlor. Good news is that they all liked my work, Trion was impressed with the work and look of the cycles that I made for them, Skyparlor liked my style, and I was a strong candidate for Mechanist Games. The problems were that Trion was only hiring a senior animator, Skyparlor wanted more experience, and Mechanist went with someone local. Now the fact that they sent me an email back is a good thing, and that they liked the work tha I do is even better! So I thanked them all for their time and said to remember me if they needed anyone with my experience soon.
After that I went on resume sending spree and got a link on reddit about a company looking for people. So now I'm working with Mountain Wheel Games on their fame Stone Rage. Can't say much more than that, I'm under NDA. I'm still with Bluecore on the Sonic film, April is apparently the running month, and I'm working on the chase scene this month. Currently on shot 9 that I've worked on with them. Also, we're currently looking at a June release!
Other random news I got to teach in my friends class, it was pretty fun. I went over the basic principles, told them about what I've done and currently doing to get a job in the industry and what it takes to be an animator. I'll probably go back and teach another lecture, maybe even check out a teaching position there myself. Better pay, and I won't want to punch the people asking me questions cause they won't be as stupid as "How do I make a call on an iPhone?" "Does the phone have to lock when I put it in my purse?" So on and so forth. I'm grateful for my Sprint job but eager to get out of it into an animation job. That's why I'm spending more time working on animation at home than at the given hours at work. It's about 29/30ish hours at Sprint and 35-37 at home. It's the only thing I do at home now. I haven't even touched Mass Effect 3 in a week.
Anyway, I'm out for now, I typed this all out at work on my phone if that shows how much free time I have on my hands. I actually spend as much time as I can drawing at work so I can practice. I'll see if I can upload pics of my drawings to this post.
Mike
fun
Tuesday, March 20, 2012
2 cycles left to go!
Time to knock shit out.